6/11/2023 0 Comments Habboon hotel your new addiction![]() ![]() Kids these days dont like to play habbo anymore, its way too complicated they want fast and easy games like Roblox or Starstable etc * Do you think Habbo should promote some kind of campaign where once the 'fun stops, stop!' in regards to buying loot boxes (as there is a few who buy quite a few in one go!) They really need to pay attention to the real players out there which are no longer TEENAGERS but 20+. * Or do you believe this is just an innocent way for a company to make money from those willing to pay? Yes, they already let us pay for the credits and diamonds (cuz without credits no diamonds) and make the rare balloons extra high with diamonds and credits for a low 1% to get the dragon or any other valueble furni (elephant or fountain) No - eventually they will see the worth of trading, and will no longer be excited about those balloons ![]() Last edited by Duck 17-07-2020 at 08:27 PM.ĭo you believing this could be causing teens to start to have a gambling addiction/fulling addition? - Yes and No / Yes because they always want the best of the best furni that can come out of the box, and if they run out of credits they just buy more Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey. This means that gambling, something that has always been heavily regulated away from minors, shouldn't be a part of Habbo.Įdit: Here is the citation to the particular article I am referencing Kristiansen, S., & Severin, M. Habbo is a community that has always advertised itself towards teens. Personally, I feel that Habbo should do away with promotions such as the Balloons, Icicle Boxes, etc., because these are the exact systems that most studies on problem gambling and loot boxes look towards. This cycle continues and ultimately leads to the teen developing issues around problem gambling. For individuals still within their adolescent development years, this provides them with a sense of gratification that they realistically are unable to obtain elsewhere. Habbo (and groups within Habbo such as fansites, ambassadors, etc.) actively promote the marketplace and the ability to buy and sell furni and clothing for a profit. This loot box design has a strong correlation with problem gambling.īasically, the empirical evidence exists that loot boxes in video games have a direct correlation with problem gambling in teens (especially if the video game has a marketplace system). For example, a game such as CS:GO has a system in place where gamers can sell loot box items for either real life or in-game currency. ![]() The study also found that the participants who were at higher-risk for problem gambling were the ones who took part in the game's marketplace system. This study essentially found that the more "engaged" the gamer is in the loot boxes, the higher prevalence they had for signs of problem gambling. Habbox's resident child psychology student swoopin' in Do you believing this could be causing teens to start to have a gambling addiction/fulling addition?Ī psychological study released last this year on the topic of loot boxes and problem gambling looked at adolescent gamers and whether or not there is a correlation between their degree of involvement with loot boxes and displaying signs of problem gambling issues. Or something else? Post your reply below! Or do you believe this is just an innocent way for a company to make money from those willing to pay?ĭo you think Habbo should promote some kind of campaign where once the 'fun stops, stop!' in regards to buying loot boxes (as there is a few who buy quite a few in one go!) For this debate: Do you believing this could be causing teens to start to have a gambling addiction/fulling addition? It is worth mentioning that people who play Habbo and Hotel Hideaway are not "forced" to take part and buy these lootboxes and most users who play will need parents permission to even purchase habbo credits in the first place. Fellsing goes on about his annoyance at casinos being banned yet Habbo go along and do this style of marketing: Where Mr Churchley from Habbo posts an interesting academic journal article called " Adolescents and loot boxes: links with problem gambling and motivations for purchase" that can be read by clicking here.Īdditionally, a user on twitter by the name of Mr. ![]()
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